Friday 30 September 2011

UPDATE: 30 - 09 - 2011

This update has a lot of changes that were requested by people, and some that weren't. The new version contains 3 new sex scenes, which FAPCOM has spent an amazing amount of time doing, while also adding a new aiming sprite, and a dead sprite.

On my side of things, I've made the inventory a lot easier to navigate, as well as picking up and dropping items. I've also eliminated a couple of bugs, mainly that save one, as well as the Mercenaries sound one. I still don't know what was causing the mercenaries one, because all I did was remove resources that weren't in use. Anyway, that's fixed as well.

Enjoy the new update!

Z

Sunday 25 September 2011

Status Report 25/09/11

Sorry for missing the usual status update on Saturday, went out quite a bit. My course keeps me pretty busy, but I'm still finding quite a bit of time to work on this.

Anyway, here's the progress:

Inventory System changed
Zombie attack % changed (more rape moves than biting moves)
Sex grapple dependant on position of Reb and position of enemy
Game window now larger 
Started on new custom inventory sprites (I've also been doing some basic ones too)
Completed new standing sprites (with some neat clothing damage!)
Completed sex animation #1 (Zombie + Reb behind - crouching)


I'm going to be working on these new inventory sprites so I can update the look of the inventory ASAP. Also, had some ideas for a few scenes, so I'll be putting up polls every so often to see whether or not you'd like what the scene covers in there.


EDIT: Here's a couple of things done today:

Added a option to change % chances of Normal/Sexual attacks, to the point where one will only happen 10% of the time (will not affect boss %)
Completed car sprite (no more box with "CAR" on it :P)

Saturday 17 September 2011

UPDATE: 17 - 09 - 2011

Finally, the next update is here!

This update fixes a few of the bugs that you've been complaining about in the previous version (the ammo one, teleporting one, etc.) however, I have not been able to get rid of the mercenaries bug, so you will still experience that when playing in the Mercs. You may also get the loading bug still, I am constantly trying to fix this.

There are also lots of additions, from the end of Chapter 1 (still have some extra bits to put in...) to a new HUD style!

NOTE: To use the new HUD, you have to change the style in the Graphic Options, and remember to SAVE YOUR CHANGES, OTHERWISE IT WILL REVERT!

Classic = No HUD, original REs
Modern = Circle Bar HUD, modern REs
Progeny = same as previous versions


Enjoy this update!

Saturday 10 September 2011

Status Report

It's that time of the week where I let you all know how everything's going!

Basically, my course starts on Monday, and while my timetable isn't exactly strict, I'll be doing tons of extra stuff, so as I already said, updates will not be as frequent as they were (... which wasn't very frequent at all, haha)

Yesterday, Thaedael quit and is now focusing solely on moderating LoK, and I wish him all the best with that.

As I'm sure you noticed, both ANoob and Pen are back after their long downtimes, with ANoob starting on Inventory sprites and Pen finishing the door animation.

Finally, FAPCOM is working extra hard as always, and has done more animation.


And here's the actual progress on the game:

Fixed a couple of small bugs
"Submit" during grapples is now C instead of X.
Chapter 1 Ending - Start on Chapter 2 (I've removed chapters though)
Zombie + Reb Biting Animation

There hasn't been a lot getting done, I know, but ANoob and Pen had to catch up on where we're at, I moved, had to get ready for my course, same as Catgirl.


Also, I'm putting up a poll now regarding my OST once again, I'd like to see who is interested in it. Currently the music clocks up at around 32 minutes, and that's not even with all of the conversions from the old MIDI. Since I'm not charging anything for the game, it'd be nice to know that people would be interested in buying the music.


P.S. Got a tester, RyaKun, so there shouldn't be any bugs when I release new updates from now on. Also, Bluelight from the forums has done some voicing for the Bar Owner (in the opening scene). Thanks to both of those!

P.P.S. Hoping for an update next week. Stay tuned on that one.

Z-Fied

Saturday 3 September 2011

Some Good News

As I'm sure you've all been noticed, morale has certainly dropped as we get closer to the uni/school starts. While it hasn't affected me, even though my course starts next week, the rest of the team appears to have been hit hard.

However, the title of this post is 'Some Good News' and that's what I'm going to post.

So me and Thaedael were discussing what we were going to do last night, then suddenly ANoob decided to log on, telling me that he's got a new modem and that he's back for good this time! (well, fingers crossed) He spent yesterday catching up on where we're at, which is why I've got him down as doing 'Nothing' at the moment.


Unfortunately, Pen still hasn't been on in a while, so until she comes back on, I'm blanking her out.


Oh, and a short little bit of progress:

Boutique Exterior
Inventory space for 'Special' item (Taser)
Last Part of Prologue (I'm probably going to remove chapters)

In the next update, I'm not sure whether I'll have the Taser usable, since I'd like to wait for an animation for it first.

Thursday 1 September 2011

Progress Report

Just thought I'd let you all know how the game is coming along.

Bug Fix: Disappearing Ammo
Bug fix: Teleporting when meeting with boss
Saving/Loading fixed yet again
3 Save slots!
Bar Exterior
Rebecca Crouching Sprite
Rebecca Crouching + Aiming Sprite

Regrettably, it appears as though ANoob won't be working on the team, due to lack of communication.

Also, most of the team members courses start soon, so updates will probably be less frequent. Don't lose faith, we will still be working on it!