Monday 29 July 2013

How things are coming along

So needless to say, posting is becoming less frequent. It sucks, but that's just the way things are turning out.

In regards to the game, I have had minimal contact with FAPCOM after the hard drive issue. However, in terms of progress there is:

- New knotted animation with random chance of occuring during every Cerberus behind animation. Along with this new animation (2 animations actually) is an altered mechanic for the grapple.
- Start of new area
- Text display of area name upon entry (Just so you guys can get to know the areas by name a bit more)

Last time I spoke to FAPCOM he was reconstructing external tiles for the new building, as well as the reloading sprite. These were lost in the HDD mess up.

In the meantime I will be:

- Drawing up a map for new area (I have been trying to get round to doing this for a while, but haven't been able to decide on a layout that would work)
- Altering the knotted animation text to work with when cutscenes are off.


As always, apologies for not posting often enough, but the support is always appreciated.

Z