Tuesday 27 August 2013

A Momentous Occasion!

Well, it happened. As of 26/08/2013:

This blog hit 500,000 views!

I'm shocked how devoted the fans of this game are. I've spoken to a couple of the long-term fans (Who have followed it since the project started in 2011!), and I can say you're all awesome people (This page wouldn't be getting 700-1000 views a day otherwise!)

I know this hasn't been the most efficient in terms of output, but it will be finished. You probably know this to be my mentality already anyway.


Now, I did want to have something done for this time. It's not done yet, but I will be editing this post sometime this week with my little present :D


Take care, and much love to you all.

Z

P.S. Rebecca sends her love too :P

Saturday 24 August 2013

Something Different...

 So, got another status update!

This week I was working on the GO images, and more GMod posing for them. I have 3 images in the works atm (2 zombie and 1 death image). However, that's not the something different...

I decided to help myself relieve the stress of coding by starting up something new (Since RE:Progeny has so many resources and scripts it's hard to keep track of them). This new project will be an action-horror game by the name of 'Keep Sane'. This will not be taking over RE: Progeny, I'm simply using it as something to relieve coding stress.

It was a test of dynamic lighting and the ability to have the player' limbs independent (of course, this is only demonstrated by upper and lower body.)

 You can check out the short thing I whipped up here: https://mega.co.nz/#!pR4yAIaC!D2XzVBaj44DtVYMgup_5NF16_RgDKMdzq_5J2Z8VBog

Controls are:

WSAD - Movement
Right mouse - Aim (No weapon shooting atm)
Z - Restart upon death
F4 - Fullscreen (Recommended)
Escape - Exit Game

The enemies are as follows:

'Tainted Ground' - Fun little tentacle covered ground
'Screamer' - Chases you and creates damaging pulses (You take more damage the closer you are to the Screamer)

I have more ideas for enemies, but for now I just wanted to focus on the lighting and movement.

No sound, graphics look bad, and no H, but was just a gameplay and coding test


Also, still no word from FAPCOM. I'll contact him again...

Z

Monday 19 August 2013

A small progress report

So, to avoid further "OMG please post something" comments, thought I'd let you know how everything's going.

Firstly, I've implemented the new knotted animations into the game (both normal and laboratory modes), however it's not all done yet, there's a few transition animations that need to be finished, which brings me onto my next point...

FAPCOM has been silent since the end of last month. Knowing the circumstances of his last disappearance, I am fully patient with the situation, and I'm trying to get as much done as I can myself. But just so you guys are aware, I'm waiting as much as you are.

My next bit of news is that I've started on making the area sizes for the next part of this chapter (It's a bit sad to think we're still on the prologue chapter, out of my 8 planned ones) I'm not sure whether I should spill the beans on the next area, it's a bit of a gamble.

My last bit of news is that I've started doing the GO pics again. As suggested by 'Unforgiven7120' I finally got Garry's Mod, picked myself up a model of Becca, and got to work posing her. Some of these I will be putting straight into photoshop and working on it digitally, others I'm using as a reference point for sketching. (One of my updates soon will be a sketch and the digital version)

For now, here's a planned idea of the single zombie sex GO screen. (Guess where the zombie goes) This will be one that goes straight into digital editing. (Unless I feel like getting the drawing practice)


The idea of this image (and the whole game really) is to give more of a personal attachment to Rebecca, hence why I didn't put the camera from the zombies (dominant) perspective. Leave me some comments though with thoughts.


Again, can't tell you when the next update will be. (Won't be able to update until FAPCOM returns) It's crazy to think this blog is still getting around 700-900 views a day! Thank you all so much! (I'm going to need to throw together something for when we hit 500k views...)

Z