Thursday 27 February 2014

Forum is GO!

Following up on the request that I posted a couple of days ago, a couple of you said you'd be willing to help out if there wasn't any commitment and if you could just post on a forum... and thus, the RE:P forum is go!

Check it out here: http://resigameforum.proboards.com/

Do read the rules before posting, don't want a lawsuit on my hands. Looking forward to seeing what you all come up with/talk about! :D

Z

Tuesday 25 February 2014

Status Update & Call for help!

Hey everyone, been a while I know...

So I've been busy with real life stuff as always. My grades have dropped a little, but still averaging a first overall, and I have been very busy working in studios on various projects. (Hopefully one of these will be paid, although I'm more after getting recognition.)

I have gone back over the GO image I posted a while ago, made some alterations, but mainly improved on the colors and shading. (and Rebecca no longer has a sickly skin color) I'm still not finished with it, but it's a lot closer to completion than it was last time I posted it. As always, please post critique.
















I have also started work on the second GO image (Multiple zombies), using a very nice porno as reference. More to come on that...

A more urgent matter:

As the title says, this is also a call for help. The recent communications with FAPCOM has told me he is unable to continue both sprites, animations and environments. Most pixel art sites I have been on get very little traffic, and I doubt the few that are on them would be interested in doing tiles for an adult game.

Neither me nor FAPCOM want to stop this (I already said I won't), but it would make time go much faster between updates if we could get an additional hand. I know I probably should've asked for this help a long time ago, but it didn't seem as urgent as it is now. Here's some examples of the work you'll be expected to do:









Lastly, I have been working on the new area a bit, introducing an NPC, including their dialogue and event. (No spoilers on this one...) I won't spoil the extra surprise I have planned for next update, but I've been working on that too.

I've recently been encountering problems with the zombie pathfinding, and the fact they get stuck on a large number of objects. I'll need to look into this one, but this seems like a big problem. Hopefully I'll get it fixed sooner rather than later.

As always, thanks for following and supporting. Not sure where I'd be right now without you guys.

Z